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Armor Proficiency, Light | Armor Proficiency, Light | Can equip light armor. |
Armor Proficiency, Medium | Armor Proficiency, Medium | Can equip medium armor. |
Armor Proficiency, Heavy | Armor Proficiency, Heavy | Can equip heavy armor. |
Monkey Grip | Base attack bonus +1 | Can wield two-handed weapon in one hand. |
Shield Proficiency | Shield | Can equip a shield. |
Tower Shield | Shield Proficiency | Can equip a Tower Shield. |
Weapon Proficiency, Exotic | Base attack bonus +1 | Can equip all exotic weapons (e.g., double axe, katana, scythe). |
Weapon Proficiency, Martial | | Can equip all martial weapons (e.g., long sword, battleaxe, bows). |
Weapon Proficiency, Simple | | Can equip all simple weapons (e.g., dagger, spear, crossbows). |
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Battle Caster | Bard or Warlock | Can cast Bard or Warlock spells in medium armor. |
Blind Fight | Fighter level 4; Weapon Focus (chosen weapon) | Easier to fight when blind or against invisible enemies. |
Weapon Specialization& | Weapon Focus (chosen weapon) | +2 damage with chosen weapon. |
Circle Kick* | Base attack bonus +3; Dexterity 15; Improved Unarmed Strike | Successful unarmed hit allows one free attack. |
Cleave& | Str 13; Power Attack | Killing enemy in melee allows one free attack. |
Curse Song^ | Bard level 1; Perform 3 | Reduces enemy combat abilities. |
Dash* | Dex 13; Improved Unarmed Strike | Movement speed increased by 5%. |
Deflect Arrows& | Dex 13; Improved Unarmed Strike | Automatically deflects first successful ranged attack per round. |
Dodge& | Dex 13 | Improved armor class against targeted enemy. |
Elephant's Hide | Wild Shape ability | Can spend Wild Shape use to greatly improve armor class. |
Expert Tactician | Dex 13 | Successful attacks of opportunities give you and allies bonuses. |
Extend Rage | Rage or Frenzy ability | Rage or Frenzy lasts 5 rounds longer. |
Extra Music | Bardic Music ability | +4 Bardsongs/day. |
Extra Rage | Rage or Frenzy ability | +2 Rage or Frenzy/day. |
Extra Stunning Attacks | Base attack bonus +2; Stunning Fist
| +3 Stunning Fist uses/day. |
Extra Wild Shape | Wild Shape ability | +2 Wild Shape uses/day. Up to +1 Elemental Shape use/day. |
Favored Power Attack | Base attack bonus +4; Favored enemy ability; Power Attack | Extra damage when using Power Attack against favored enemy. |
Great Cleave& | Base attack bonus +4; Str 13; Cleave; Power Attack | Like Cleave, but more than 1 free attack/round possible. |
Greater Resiliency | Damage reduction ability | +1 Damage reduction. |
Greater Two-Weapon Fighting& | Base attack bonus +11; Dex 19; Improved Two-Weapon Fighting | You get a third attack with your off-hand weapon at -10 penalty. |
Greater Weapon Focus& | Fighter level 8; Weapon Focus (chosen weapon) | +1 to hit with chosen weapon. Stacks with Weapon Focus. |
Greater Weapon Specialization& | Fighter level 12; Weapon Focus (chosen weapon); Weapon Specialization (chosen weapon) | +2 damage with chosen weapon. Stacks with Weapon Specialization. |
Improved Critical& | Base attack bonus +8 | Higher chance of critical threat with chosen weapon. |
Improved Initiative | | +4 Initiative. |
Improved Parry^& | Int 13; Parry | Improves the results of using the Parry skill. |
Improved Two-Weapon Defense& | Base attack bonus +6; Dex 17; Shield Proficiency; Two-Weapon Fighting; Two-Weapon Defense | Like Two-Weapon Defense, but greater armor class bonus. |
Improved Two-Weapon Fighting& | Base attack bonus +6; Dex 15; Two-Weapon Fighting | You get a second attack with your off-hand weapon at -5 penalty. |
Improved Unarmed Strike& | | Your unarmed strike does not provoke attacks of opportunity. |
Lingering Song | Bardic Music ability | Bardsong duration increased by 5 rounds. |
Mobility& | Dex 13; Dodge | +4 Armor Class against attacks of opportunity. |
Natural Spell | Wis 13; Wild Shape ability | Can cast spells when in Wild Shape. |
Oaken Resilience | Druid level 12 | Can spend Wild Shape use to be immune to poison, sleep, and critical hits. |
Point Blank Shot& | | Bonuses for ranged attacks at close range. |
Power Critical | Base attack bonus +4; Weapon Focus (chosen weapon) | Increased chance to confirm a critical hit. |
Rapid Reload | Base attack bonus 2 | Increases rate of fire with crossbows. |
Skilled Offense^ | | Increases chance to overcome an enemy's parry. |
Spring Attack | Base attack bonus +4; Dex 13;Dodge; Mobility | Movement does not give enemies attacks of opportunity. |
Swift and Silent^ | Stealthy | When in stealth mode, movement is 75% instead of 50%. |
Toughness | | +1 hit point/level (retroactive). |
Track* | | Mini-map shows nearby enemies. |
Two-Weapon Defense& | Dex 15; Two-Weapon Fighting | Improved armor class when using two weapons. Bonus greater when Parrying. |
Two-Weapon Fighting& | Dex 13 | Greatly reduced penalties for fighting with two weapons. |
Weapon Finesse& | Base attack bonus +1 | Use Dex bonus instead of Str for hitting with light weapons. |
Weapon Focus& | Base attack bonus +1 | +1 to hit with chosen weapon. |
Zen Archery | Base attack bonus +3; Wis 13 | Use Wis bonus instead of Dex for hitting enemies with ranged attacks. |
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Empower Spell | Can cast 2nd level spells | Increase most spell effects by 50%. |
Extend Spell% | Can cast 1st level spells | Increase most spell durations by 100%. |
Maximize Spell% | Can cast 3rd level spells | Increase most spell effects to their maximum. |
Persistent Spell% | Can cast 7th level spells; Extend | Increases duration of some spells to 24 hours. |
Quicken Spell% | Can cast 4th level spells | Cast spell as a free action. |
Silent Spell% | Can cast 1st level spells | Cast spell while silenced. |
Still Spell% | Can cast 1st level spells | Cast spell while wearing armor. |
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Arcane Defense | Spell Focus (chosen school) | +2 Saving Throws versus chosen school of magic. |
Augment Healing | Heal 4 | Increases effect of healing spells. |
Augment Summoning | Spell Focus (Conjuration) | Increases power of summoned creatures. |
Combat Casting% | Spellcaster level 1+ | Easier to cast spells in melee. |
Extra Slot | Spellcaster level 4+ | Can cast an extra spell. |
Greater Spell Focus% | Spell Focus (chosen school) | Much harder for enemies to resist your spells of the chosen school. |
Greater Spell Penetration% | Spell Penetration | Significantly easier to overcome enemy spell resistance. |
Practiced Spellcaster | Spellcraft 4 | Increases caster level for multiclassed spellcasters. |
Spell Focus | Can cast 1st level spells | Harder for enemies to resist your spells of the chosen school. |
Spell Penetration | | Slightly easier to overcome enemy spell resistance. |
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Called Shot^& | Base attack bonus +1 | Can attempt to disable enemy arms or legs. |
Combat Expertise* | Int 13 | Can choose to make defensive attacks. |
Disarm& | Int 13 | Can attempt to disarm opponent in melee. |
Feint | Int 13; Combat Expertise | Can use Bluff to reduce armor class of most enemies. |
Improved Combat Expertise* | Int 13; Combat Expertise | Like Combat Expertise, but even more defensive. |
Improved Disarm& | Int 13; Disarm | Like Disarm, but successful disarm is more likely. |
Improved Knockdown& | Base attack bonus +7; Int 13; Knockdown | Can use Knockdown against larger enemies. |
Improved Power Attack*& | Str 13; Power Attack | Like Power Attack, but more powerful and reckless. |
Improved Rapid Shot& | Manyshot; Point Blank | Like Rapid Shot, but no penalty to hit. |
Knockdown& | Base attack bonus +6; Dex 17; | Can attempt to knock enemy prone. |
Manyshot | Rapid Shot; Point Blank Shot | Fire multiple arrows simultaneously, but with penalty to hit. |
Power Attack*& | | Can attack recklessly, dealing more damage, but hitting less often. |
Rapid Shot& | Dex 13; Point Blank Shot | +1 attack/round with ranged weapon, but less likely to hit. |
Stunning Fist& | Base attack bonus +8; Dex 13; Wis 13; Improved Unarmed Strike | Can attempt to paralyze enemy with unarmed strike. Limited uses/day. |
Whirlwind Attack | Base attack bonus +4; Dex 13; Int 13; Dodge Mobility; Spring Attack | Can simultaneously attack all enemies within 5 feet. |